Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
hitdirectionimagesspike.c
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class
HitDirectionImagesSpike_Static
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{
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static
ref
array<string>
m_ImagePathsLayouts;
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static
ref
array<string>
m_ImagePathsImages;
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static
void
InitArrays()
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{
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if
( !m_ImagePathsLayouts && !m_ImagePathsImages )
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{
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m_ImagePathsLayouts =
new
array<string>
;
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m_ImagePathsImages =
new
array<string>
;
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}
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}
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}
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class
HitDirectionImagesSpike
extends
HitDirectionImagesBase
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{
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override
protected
void
PerformRegisterImages
()
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{
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HitDirectionImagesSpike_Static
.InitArrays();
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RegisterImage(
"gui/layouts/gameplay/HitDirectionIndication.layout"
,
"Single_indicator_Spike_0"
);
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}
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override
protected
ref
array<string>
GetTypeLayoutPathArray
()
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{
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return
HitDirectionImagesSpike_Static
.m_ImagePathsLayouts;
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}
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override
protected
ref
array<string>
GetTypeImagePathArray
()
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{
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return
HitDirectionImagesSpike_Static
.m_ImagePathsImages;
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}
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}
GetTypeImagePathArray
override protected ref array< string > GetTypeImagePathArray()
Definition:
hitdirectionimagesspike.c:31
HitDirectionImagesBase
Definition:
hitdirectionimagesbase.c:2
PerformRegisterImages
class HitDirectionImagesSpike_Static PerformRegisterImages()
Definition:
hitdirectionimagesspike.c:19
GetTypeLayoutPathArray
override protected ref array< string > GetTypeLayoutPathArray()
Definition:
hitdirectionimagesspike.c:26
array< string >
HitDirectionImagesSpike_Static
Definition:
hitdirectionimagesspike.c:2
DAYZ
scripts_v1.24.157551
scripts
world
classes
hitindication
hitdirectionimages
hitdirectionimagesspike.c
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