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test.c
Go to the documentation of this file.
1
// remove by 1.28
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class
CivilianSedan_TEST
:
CivilianSedan
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{
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override
void
OnDebugSpawn
()
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{
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SpawnUniversalParts();
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SpawnAdditionalItems();
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FillUpCarFluids();
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GetInventory().CreateInInventory(
"CivSedanWheel_TEST"
);
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GetInventory().CreateInInventory(
"CivSedanWheel_TEST"
);
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GetInventory().CreateInInventory(
"CivSedanWheel_TEST"
);
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GetInventory().CreateInInventory(
"CivSedanWheel_TEST"
);
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GetInventory().CreateInInventory(
"CivSedanDoors_Driver"
);
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GetInventory().CreateInInventory(
"CivSedanDoors_CoDriver"
);
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GetInventory().CreateInInventory(
"CivSedanDoors_BackLeft"
);
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GetInventory().CreateInInventory(
"CivSedanDoors_BackRight"
);
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GetInventory().CreateInInventory(
"CivSedanHood"
);
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GetInventory().CreateInInventory(
"CivSedanTrunk"
);
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//-----IN CAR CARGO
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GetInventory().CreateInInventory(
"CivSedanWheel_TEST"
);
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GetInventory().CreateInInventory(
"CivSedanWheel_TEST"
);
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}
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};
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class
Hatchback_02_TEST
:
Hatchback_02
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{
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override
void
OnDebugSpawn
()
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{
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SpawnUniversalParts();
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SpawnAdditionalItems();
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FillUpCarFluids();
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GetInventory().CreateInInventory(
"Hatchback_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Door_1_1"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Door_1_2"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Door_2_1"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Door_2_2"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Hood"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Trunk"
);
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//-----IN CAR CARGO
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GetInventory().CreateInInventory(
"Hatchback_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Hatchback_02_Wheel_TEST"
);
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}
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};
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class
Offroad_02_TEST
: Offroad_02
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{
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override
void
OnDebugSpawn
()
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{
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SpawnUniversalParts();
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SpawnAdditionalItems();
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FillUpCarFluids();
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GetInventory().CreateInInventory(
"Offroad_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Offroad_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Offroad_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Offroad_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Offroad_02_Door_1_1"
);
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GetInventory().CreateInInventory(
"Offroad_02_Door_1_2"
);
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GetInventory().CreateInInventory(
"Offroad_02_Door_2_1"
);
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GetInventory().CreateInInventory(
"Offroad_02_Door_2_2"
);
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GetInventory().CreateInInventory(
"Offroad_02_Hood"
);
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GetInventory().CreateInInventory(
"Offroad_02_Trunk"
);
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//-----IN CAR CARGO
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GetInventory().CreateInInventory(
"Offroad_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Offroad_02_Wheel_TEST"
);
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}
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};
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class
OffroadHatchback_TEST
:
OffroadHatchback
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{
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override
void
OnDebugSpawn
()
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{
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SpawnUniversalParts();
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SpawnAdditionalItems();
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FillUpCarFluids();
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GetInventory().CreateInInventory(
"HatchbackWheel_TEST"
);
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GetInventory().CreateInInventory(
"HatchbackWheel_TEST"
);
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GetInventory().CreateInInventory(
"HatchbackWheel_TEST"
);
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GetInventory().CreateInInventory(
"HatchbackWheel_TEST"
);
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GetInventory().CreateInInventory(
"HatchbackDoors_Driver"
);
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GetInventory().CreateInInventory(
"HatchbackDoors_CoDriver"
);
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GetInventory().CreateInInventory(
"HatchbackHood"
);
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GetInventory().CreateInInventory(
"HatchbackTrunk"
);
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//-----IN CAR CARGO
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GetInventory().CreateInInventory(
"HatchbackWheel_TEST"
);
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GetInventory().CreateInInventory(
"HatchbackWheel_TEST"
);
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}
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};
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class
Sedan_02_TEST
:
Sedan_02
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{
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override
void
OnDebugSpawn
()
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{
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SpawnUniversalParts();
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SpawnAdditionalItems();
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FillUpCarFluids();
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GetInventory().CreateInInventory(
"Sedan_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Sedan_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Sedan_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Sedan_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Sedan_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Sedan_02_Door_1_1"
);
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GetInventory().CreateInInventory(
"Sedan_02_Door_1_2"
);
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GetInventory().CreateInInventory(
"Sedan_02_Door_2_1"
);
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GetInventory().CreateInInventory(
"Sedan_02_Door_2_2"
);
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GetInventory().CreateInInventory(
"Sedan_02_Hood"
);
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GetInventory().CreateInInventory(
"Sedan_02_Trunk"
);
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//-----IN CAR CARGO
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GetInventory().CreateInInventory(
"Sedan_02_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Sedan_02_Wheel_TEST"
);
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}
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};
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class
Truck_01_Covered_TEST
:
Truck_01_Covered
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{
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override
void
OnDebugSpawn
()
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{
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SpawnUniversalParts();
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SpawnAdditionalItems();
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FillUpCarFluids();
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GetInventory().CreateInInventory(
"Truck_01_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_WheelDouble_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_WheelDouble_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_WheelDouble_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_WheelDouble_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_Door_1_1_Orange"
);
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GetInventory().CreateInInventory(
"Truck_01_Door_2_1_Orange"
);
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GetInventory().CreateInInventory(
"Truck_01_Hood_Orange"
);
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//-----IN CAR CARGO
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GetInventory().CreateInInventory(
"Truck_01_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_Wheel_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_WheelDouble_TEST"
);
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GetInventory().CreateInInventory(
"Truck_01_WheelDouble_TEST"
);
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}
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};
CivilianSedan_TEST
Definition
test.c:4
CivilianSedan_TEST::OnDebugSpawn
override void OnDebugSpawn()
Definition
test.c:5
CivilianSedan
Definition
civiliansedan.c:466
Hatchback_02_TEST
Definition
test.c:30
Hatchback_02_TEST::OnDebugSpawn
override void OnDebugSpawn()
Definition
test.c:31
Hatchback_02
Definition
hatchback_02.c:440
Offroad_02_TEST
Definition
test.c:56
Offroad_02_TEST::OnDebugSpawn
override void OnDebugSpawn()
Definition
test.c:57
OffroadHatchback_TEST
Definition
test.c:82
OffroadHatchback_TEST::OnDebugSpawn
override void OnDebugSpawn()
Definition
test.c:83
OffroadHatchback
Definition
offroadhatchback.c:506
Sedan_02_TEST
Definition
test.c:106
Sedan_02_TEST::OnDebugSpawn
override void OnDebugSpawn()
Definition
test.c:107
Sedan_02
Definition
sedan_02.c:469
Truck_01_Covered_TEST
Definition
test.c:133
Truck_01_Covered_TEST::OnDebugSpawn
override void OnDebugSpawn()
Definition
test.c:134
Truck_01_Covered
Definition
truck_01_covered.c:4
Games
Dayz
scripts
4_world
entities
vehicles
inheritedcars
test.c
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