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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Go to the source code of this file.
Data Structures | |
| class | DayZPlayerTypeUtils |
| class | HumanItemBehaviorCfg |
Variables | |
| class DayZPlayerTypeUtils | EMPTYHANDED |
| class DayZPlayerTypeUtils | FIREARMS |
| class DayZPlayerTypeUtils | HEAVY |
| class DayZPlayerTypeUtils | ONEHANDED |
| class DayZPlayerTypeUtils | PISTOLS |
| class DayZPlayerTypeUtils | POLEARMS |
| class DayZPlayerTypeUtils | TWOHANDED |
| void CustomBoneRemapping | ( | DayZPlayerType | pType | ) |
References DayZPlayerType().
| void DayzPlayerItemBehaviorCfg | ( | ) |
per item camera user data to be uninitialized
rotational delay to camera direction in move only (filter)
Definition at line 0 of file dayzplayercfgbase.c.
Referenced by DayZPlayerTypeRegisterItems(), RegisterArcheryItem(), RegisterEmptyHanded(), RegisterFireArms(), RegisterHeavy(), RegisterLauncher(), RegisterOneHanded(), RegisterPistol(), RegisterPoleArms(), RegisterRestrained(), RegisterSurrender(), and RegisterTwoHanded().
| void DayZPlayerTypeCreate | ( | DayZPlayerType | pType | ) |
Definition at line 5 of file dayzplayercfgbase.c.
References DayZPlayerType(), and DayZPlayerTypeUtils::DayZPlayerTypeCreate().
| void DayZPlayerTypeInitMovement | ( | DayZPlayerType | pType | ) |
Definition at line 10 of file dayzplayercfgbase.c.
References DayZPlayerType(), DayZPlayerTypeUtils::DayZPlayerTypeInitMovement(), and DayZPlayerTypeRegisterItems().
| void DayZPlayerTypeRegisterItems | ( | DayZPlayerType | pType | ) |
behaviour
set the default - use default instance set + default behaviour - empty hands
reset previous setup
custom emptyhanded - really needed?
complete root of any item not specified here
Pistols (RH,LH IK)
Firearms (RH,LH IK)
Shotguns
Launchers
Archery (RH,LH IK)
Bows
Arrows
Arrows
Launchers
pType.AddItemInHandsProfile("GP25Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour); pType.AddItemInHandsProfile("LAWBase", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour); pType.AddItemInHandsProfile("M203Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour); pType.AddItemInHandsProfile("RPG7Base", "dz/anims/workspaces/player/player_main/weapons/player_main_m72law.asi", launcherItemBehaviour);
Ammunition
Boxes
Loose Rounds
light
magazine
muzzle
optic
support
Explosives
Tools
Tools two handed
Camping
Camping 1handed
Camping 2handed
Camping heavy
Vehicles
Vehicles 1handed
Vehicles 2handed
Vehicles Heavy
Vehicles heavy
Hatchback
v3s
sedan
sedan_02
offroad_02
Consumables
Consumables two handed
Containers
Containers - 2handed
Containers - Heavy
Cooking
Cooking two handed
Crafting
Crafting 2hd
Cultivation
Drinks
Food
Food animal corpses
Food cans
Food fruits
Food meats
Food mushrooms
Food basic
Medical
Medical two handed
Navigation
Optic
Radio
Radio heavy
Traps
Traps two handed
Clothes
Headgear
Belts
Gloves
Shoe
Vest
Clothing attachments (holsters, plates)
Others
Restrained items
Surrender items (dummy!)
custom one handed
custom two handed
custom pole arms
custom restrained
custom surrender - really needed?
custom heavy
custom behaviours
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Definition at line 334 of file dayzplayercfgbase.c.
References DayzPlayerItemBehaviorCfg(), DayZPlayerType(), and g_Game.
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeCreate(), and DayZPlayerTypeInitMovement().
| void RegisterArcheryItem | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterCustom | ( | DayZPlayerType | pType | ) |
References DayZPlayerType().
| class DayzPlayerItemBehaviorCfg extends HumanItemBehaviorCfg RegisterEmptyHanded | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg().
| void RegisterFireArms | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterHeavy | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterLauncher | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterOneHanded | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterPistol | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterPoleArms | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterRestrained | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterSurrender | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void RegisterTwoHanded | ( | DayZPlayerType | pType, |
| DayzPlayerItemBehaviorCfg | pBehavior ) |
References DayzPlayerItemBehaviorCfg(), and DayZPlayerType().
| void SetEmptyHanded | ( | ) |
Definition at line 92 of file dayzplayercfgbase.c.
| void SetFirearms | ( | ) |
Definition at line 77 of file dayzplayercfgbase.c.
| void SetHeavyItems | ( | ) |
Definition at line 168 of file dayzplayercfgbase.c.
References m_iType, HumanItemBehaviorCfg::SetIK(), HumanItemBehaviorCfg::SetIKMelee(), and HumanItemBehaviorCfg::SetIKStance().
| void SetIKPoleArms | ( | ) |
Definition at line 47 of file dayzplayercfgbase.c.
| void SetIKTwoHanded | ( | ) |
Definition at line 34 of file dayzplayercfgbase.c.
| void SetPistols | ( | ) |
Definition at line 60 of file dayzplayercfgbase.c.
| void SetPoleArms | ( | ) |
Definition at line 182 of file dayzplayercfgbase.c.
| void SetRestrained | ( | ) |
Definition at line 134 of file dayzplayercfgbase.c.
References m_bAttackLean, m_bJumpAllowed, m_fMeleeEvadeHeadingFilterSpan, and m_fMeleeEvadeHeadingFilterSpeed.
| void SetSurrender | ( | ) |
Definition at line 152 of file dayzplayercfgbase.c.
| void SetToolsOneHanded | ( | ) |
Definition at line 120 of file dayzplayercfgbase.c.
References m_fMoveHeadingFilterSpan, m_fMoveHeadingFilterSpeed, m_fMoveHeadingProneFilterSpan, m_fMoveHeadingSprintFilterSpan, m_iPerItemCameraUserData, and m_StanceRotation.
| void SetTwoHanded | ( | ) |
Definition at line 106 of file dayzplayercfgbase.c.
| class DayZPlayerTypeUtils EMPTYHANDED |
| class DayZPlayerTypeUtils FIREARMS |
| class DayZPlayerTypeUtils HEAVY |
| class DayZPlayerTypeUtils ONEHANDED |
| class DayZPlayerTypeUtils PISTOLS |
| class DayZPlayerTypeUtils POLEARMS |
| class DayZPlayerTypeUtils TWOHANDED |