Dayz Build 1.29.163047, Scripts Rev. 123548
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StaminaSoundHandlerBase Class Reference

Private Member Functions

void PostponeStamina (float time)
override void Update ()

Private Attributes

ref Timer m_ClientCharacterDistanceCheck = new Timer
ref Timer m_ClientCharacterTick = new Timer
float m_LastTick
float m_PostponeTime = -1
bool m_StaminaUpEndPlayed = true
bool m_UpdateTimerRunning

Detailed Description

Definition at line 178 of file staminasoundhandler.c.

Member Function Documentation

◆ PostponeStamina()

void PostponeStamina ( float time)
inlineprivate

Definition at line 189 of file staminasoundhandler.c.

References g_Game, and m_PostponeTime.

◆ Update()

override void Update ( )
inlineprivate

Definition at line 195 of file staminasoundhandler.c.

References g_Game, m_Player, m_PostponeTime, and m_StaminaUpEndPlayed.

Field Documentation

◆ m_ClientCharacterDistanceCheck

ref Timer m_ClientCharacterDistanceCheck = new Timer
private

Definition at line 186 of file staminasoundhandler.c.

◆ m_ClientCharacterTick

ref Timer m_ClientCharacterTick = new Timer
private

Definition at line 185 of file staminasoundhandler.c.

◆ m_LastTick

float m_LastTick
private

Definition at line 182 of file staminasoundhandler.c.

◆ m_PostponeTime

float m_PostponeTime = -1
private

Definition at line 180 of file staminasoundhandler.c.

Referenced by PostponeStamina(), and Update().

◆ m_StaminaUpEndPlayed

bool m_StaminaUpEndPlayed = true
private

Definition at line 184 of file staminasoundhandler.c.

Referenced by Update().

◆ m_UpdateTimerRunning

bool m_UpdateTimerRunning
private

Definition at line 183 of file staminasoundhandler.c.


The documentation for this class was generated from the following file: