Dayz Build 1.29.163047, Scripts Rev. 123548
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MoveEquipToExistingItemAndDestroyOldRootLambda Class Reference

this one is a also bit special: it moves all items to already existing item and destroys the ex-root of the hierarchy More...

Inheritance diagram for MoveEquipToExistingItemAndDestroyOldRootLambda:
ReplaceItemWithNewLambdaBase

Additional Inherited Members

Private Member Functions inherited from ReplaceItemWithNewLambdaBase
bool CanExecuteLambda ()
void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
void CreateNetworkObjectInfo (EntityAI new_item)
EntityAI CreateNewEntity ()
 Step D.
void DeleteOldEntity ()
 Step F.
string DumpToString ()
void Execute (HumanInventoryWithFSM fsm_to_notify=null)
void OnAbort ()
 Step Out - notification on abort.
void OnSuccess (EntityAI new_item)
bool PrepareLocations ()
 Step A.
void RemoveNetworkObjectInfo ()
 Step C.
void RemoveOldItemFromLocation ()
 Step B.
void UndoRemoveNetworkObjectInfo ()
void UndoRemoveOldItemFromLocation ()
bool WantCreateNewEntity ()
Private Attributes inherited from ReplaceItemWithNewLambdaBase
ref InventoryLocation m_NewLocation
ref InventoryLocation m_OldLocation
bool m_RemoveFromLocationPassed = false

Detailed Description

this one is a also bit special: it moves all items to already existing item and destroys the ex-root of the hierarchy

Definition at line 160 of file miscgameplayfunctions.c.


The documentation for this class was generated from the following file: