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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Additional Inherited Members | |
| Private Attributes inherited from AgentBase | |
| float | m_DieOffSpeed = 1 |
| grow when player's immune system is at this level or lower | |
| ref map< EMedicalDrugsType, float > | m_DrugResistances = new map<EMedicalDrugsType, float>() |
| [0..1], 0 means antibiotics have full effect, 1 means no effect - deprecated, use the m_DrugResistance map below for drug resistances | |
| EStatLevels | m_Potency = EStatLevels.MEDIUM |
Definition at line 1 of file heavymetalagent.c.
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inlineprivate |
Definition at line 44 of file heavymetalagent.c.
References AgentBase::GetDieOffSpeed().
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inlineprivate |
Definition at line 22 of file heavymetalagent.c.
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inlineprivate |
Definition at line 30 of file heavymetalagent.c.
References AgentBase::m_Potency.
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inlineprivate |
Definition at line 14 of file heavymetalagent.c.
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inlineprivate |
Definition at line 3 of file heavymetalagent.c.
References AgentBase::m_AntibioticsResistance, AgentBase::m_DrugResistances, AgentBase::m_MaxCount, AgentBase::m_Potency, AgentBase::m_TransferabilityIn, AgentBase::m_TransferabilityOut, and AgentBase::m_Type.