Dayz Build 1.29.163047, Scripts Rev. 123548
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HeadGear_Base Class Reference

hard helmet base More...

Inheritance diagram for HeadGear_Base:
Clothing CowboyHat_ColorBase NBCHoodBase SnowstormUshanka_ColorBase WitchHoodCoif_ColorBase WitchHood_ColorBase CowboyHat_Brown CowboyHat_black CowboyHat_darkBrown CowboyHat_green NBCHoodGray NBCHoodWhite NBCHoodYellow WitchHoodCoif_Black WitchHoodCoif_Brown WitchHoodCoif_Red WitchHood_Black WitchHood_Brown WitchHood_Red

Protected Member Functions

void ~BurlapSackCover ()
override bool CanDetachAttachment (EntityAI parent)
override bool CanPutInCargo (EntityAI parent)
override void EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
set< intGetAttachmentExclusionInitSlotValue (int slotId)
set< intGetAttachmentExclusionInitSlotValue (int slotId)
set< intGetAttachmentExclusionInitSlotValue (int slotId)
set< intGetAttachmentExclusionInitSlotValue (int slotId)
void HandleAttachedToHead ()
void InitGlobalExclusionValues ()
void OnRemovedFromHead (PlayerBase player)
override void OnWasAttached (EntityAI parent, int slot_id)

Protected Attributes

PlayerBase m_Player

Private Member Functions

override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
override void SetActions ()
Private Member Functions inherited from Clothing
void AttachLightOnHead (EntityAI person)
void CheckParent ()
void CreateHeadtorchLight ()
override ItemBase GetLightSourceItem ()
void InitGlobalExclusionValues ()
override bool IsLightSource ()
override void OnInvisibleSet (bool invisible)
void OnLightCreated ()
override void OnWasAttached (EntityAI parent, int slot_id)
override void OnWasDetached (EntityAI parent, int slot_id)
override void OnWork (float consumed_energy)
override void OnWorkStart ()
override void OnWorkStop ()
override void SetActions ()

Detailed Description

hard helmet base

Definition at line 1 of file baseballcap_colorbase.c.

Constructor & Destructor Documentation

◆ ~BurlapSackCover()

void ~BurlapSackCover ( )
inlineprotected

Definition at line 5 of file burlapsackcover.c.

References m_Player, and OnRemovedFromHead().

Member Function Documentation

◆ CanDetachAttachment()

override bool CanDetachAttachment ( EntityAI parent)
inlineprotected

Definition at line 44 of file burlapsackcover.c.

◆ CanPutInCargo()

override bool CanPutInCargo ( EntityAI parent)
inlineprotected

Definition at line 33 of file burlapsackcover.c.

◆ EEItemLocationChanged()

override void EEItemLocationChanged ( notnull InventoryLocation oldLoc,
notnull InventoryLocation newLoc )
inlineprotected

Definition at line 13 of file burlapsackcover.c.

References ECE_PLACE_ON_SURFACE, g_Game, and RF_DEFAULT.

◆ GetAttachmentExclusionInitSlotValue() [1/4]

set< int > GetAttachmentExclusionInitSlotValue ( int slotId)
inlineprotected

Definition at line 62 of file burlapsackcover.c.

◆ GetAttachmentExclusionInitSlotValue() [2/4]

set< int > GetAttachmentExclusionInitSlotValue ( int slotId)
inlineprotected

Definition at line 3 of file chainmail_coif.c.

◆ GetAttachmentExclusionInitSlotValue() [3/4]

set< int > GetAttachmentExclusionInitSlotValue ( int slotId)
inlineprotected

Definition at line 9 of file okzkcap_colorbase.c.

◆ GetAttachmentExclusionInitSlotValue() [4/4]

set< int > GetAttachmentExclusionInitSlotValue ( int slotId)
inlineprotected

Definition at line 9 of file wintercoif_colorbase.c.

◆ HandleAttachedToHead()

void HandleAttachedToHead ( )
inlineprotected

Definition at line 72 of file burlapsackcover.c.

References Class::CastTo(), g_Game, m_Player, MENU_INVENTORY, and PPERequesterBase::Start().

Referenced by OnWasAttached().

◆ InitGlobalExclusionValues()

void InitGlobalExclusionValues ( )
inlineprotected

Definition at line 3 of file headdress_colorbase.c.

◆ OnRemovedFromHead()

void OnRemovedFromHead ( PlayerBase player)
inlineprotected

Definition at line 49 of file burlapsackcover.c.

References g_Game.

Referenced by ~BurlapSackCover().

◆ OnWasAttached()

override void OnWasAttached ( EntityAI parent,
int slot_id )
inlineprotected

Definition at line 25 of file burlapsackcover.c.

References CALL_CATEGORY_SYSTEM, g_Game, and HandleAttachedToHead().

◆ SetActions() [1/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file baseballcap_colorbase.c.

References AddAction().

◆ SetActions() [2/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file beaniehat_colorbase.c.

References AddAction().

◆ SetActions() [3/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file booniehat_colorbase.c.

References AddAction().

◆ SetActions() [4/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file flatcap_colorbase.c.

References AddAction().

◆ SetActions() [5/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file headcover_improvised.c.

References AddAction().

◆ SetActions() [6/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file headdress_fox.c.

References AddAction().

◆ SetActions() [7/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file medicalscrubshat_colorbase.c.

References AddAction().

◆ SetActions() [8/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file morozkohat.c.

References AddAction().

◆ SetActions() [9/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file okzkcap_colorbase.c.

References AddAction().

◆ SetActions() [10/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file petushokhat_colorbase.c.

References AddAction().

◆ SetActions() [11/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file pilotkacap.c.

References AddAction().

◆ SetActions() [12/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file prisonercap.c.

References AddAction().

◆ SetActions() [13/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file radarcap_colorbase.c.

References AddAction().

◆ SetActions() [14/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file santashat.c.

References AddAction().

◆ SetActions() [15/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file sherpahat_colorbase.c.

References AddAction().

◆ SetActions() [16/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file tankerhelmet.c.

References AddAction().

◆ SetActions() [17/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file ushanka_colorbase.c.

References AddAction().

◆ SetActions() [18/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file wintercoif_colorbase.c.

References AddAction().

◆ SetActions() [19/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file witchhat.c.

References AddAction().

◆ SetActions() [20/20]

override void SetActions ( )
inlineprivate

Definition at line 3 of file zmijovkacap_colorbase.c.

References AddAction().

Field Documentation

◆ m_Player

PlayerBase m_Player
protected

Definition at line 3 of file burlapsackcover.c.

Referenced by ~BurlapSackCover(), and HandleAttachedToHead().


The documentation for this class was generated from the following files: