Dayz Build 1.29.163047, Scripts Rev. 123548
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FileSerializer Class Reference

Serializer API implementation for File IO. More...

Inheritance diagram for FileSerializer:
Serializer

Private Member Functions

void FileSerializer ()
void ~FileSerializer ()
proto native void Close ()
proto native bool IsOpen ()
proto native bool Open (string path, FileMode mode=FileMode.READ)
Private Member Functions inherited from Serializer
void Serializer ()
void ~Serializer ()

Detailed Description

Serializer API implementation for File IO.

See Serializer for more info.
usage:

void TestSave()
{
string names[3] = {"alpha", "beta", "gama"};
if (file.Open("test.save", FileMode.WRITE))
{
file.Write(10);
file.Write("lalala");
file.Write(name);
file.Close();
}
}
void TestLoad()
{
int intVal;
string stringVal;
string names[3];
if (file.Open("test.save", FileMode.READ))
{
file.Read(intVal);
file.Read(stringVal);
file.Read(names);
file.Close();
}
}
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void FileSerializer()
Definition serializer.c:105
proto native void Close()
proto native bool Open(string path, FileMode mode=FileMode.READ)
proto bool Write(void value_out)
proto bool Read(void value_in)
FileMode
Definition ensystem.c:383

Definition at line 103 of file serializer.c.

Constructor & Destructor Documentation

◆ FileSerializer()

void FileSerializer ( )
inlineprivate

Definition at line 105 of file serializer.c.

◆ ~FileSerializer()

void ~FileSerializer ( )
inlineprivate

Definition at line 106 of file serializer.c.

Member Function Documentation

◆ Close()

proto native void Close ( )
private

◆ IsOpen()

proto native bool IsOpen ( )
private

◆ Open()

proto native bool Open ( string path,
FileMode mode = FileMode.READ )
private

References path.

Referenced by VicinityContainer::TraverseShowedItems().


The documentation for this class was generated from the following file: