Dayz Build 1.29.163047, Scripts Rev. 123548
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EmoteLauncher Class Reference

Protected Member Functions

void EmoteLauncher (int emoteID, bool interrupts_same)
int GetForced ()
int GetID ()
bool IsStartGuaranteed ()
void SetForced (int mode)
void SetStartGuaranteed (bool guaranted)
void VerifySyncRequest ()
bool WasSynced ()

Protected Attributes

int m_ForcePlayEmote
int m_ID
bool m_InterruptsSameIDEmote
bool m_IsStartGuaranteed
bool m_SyncRequestSent

Static Private Attributes

static const int FORCE_ALL = 2
static const int FORCE_DIFFERENT = 1
static const int FORCE_NONE = 0

Detailed Description

Definition at line 64 of file emotemanager.c.

Constructor & Destructor Documentation

◆ EmoteLauncher()

void EmoteLauncher ( int emoteID,
bool interrupts_same )
inlineprotected

Member Function Documentation

◆ GetForced()

int GetForced ( )
inlineprotected

Definition at line 90 of file emotemanager.c.

References m_ForcePlayEmote.

◆ GetID()

int GetID ( )
inlineprotected

Definition at line 95 of file emotemanager.c.

References m_ID.

◆ IsStartGuaranteed()

bool IsStartGuaranteed ( )
inlineprotected

Definition at line 105 of file emotemanager.c.

References m_IsStartGuaranteed.

◆ SetForced()

void SetForced ( int mode)
inlineprotected

Definition at line 85 of file emotemanager.c.

References m_ForcePlayEmote.

◆ SetStartGuaranteed()

void SetStartGuaranteed ( bool guaranted)
inlineprotected

Definition at line 100 of file emotemanager.c.

References m_IsStartGuaranteed.

◆ VerifySyncRequest()

void VerifySyncRequest ( )
inlineprotected

Definition at line 110 of file emotemanager.c.

References m_SyncRequestSent.

◆ WasSynced()

bool WasSynced ( )
inlineprotected

Definition at line 115 of file emotemanager.c.

References m_SyncRequestSent.

Field Documentation

◆ FORCE_ALL

const int FORCE_ALL = 2
staticprivate

Definition at line 68 of file emotemanager.c.

Referenced by OnSyncJuncture(), and PostSurrenderRequestServer().

◆ FORCE_DIFFERENT

const int FORCE_DIFFERENT = 1
staticprivate

Definition at line 67 of file emotemanager.c.

Referenced by UIScriptedMenu::Init(), OnSyncJuncture(), and Update().

◆ FORCE_NONE

const int FORCE_NONE = 0
staticprivate

Definition at line 66 of file emotemanager.c.

Referenced by EmoteLauncher(), OnInputUserDataProcess(), SendEmoteRequestSync(), and Update().

◆ m_ForcePlayEmote

int m_ForcePlayEmote
protected

Definition at line 73 of file emotemanager.c.

Referenced by EmoteLauncher(), GetForced(), and SetForced().

◆ m_ID

int m_ID
protected

Definition at line 74 of file emotemanager.c.

Referenced by EmoteLauncher(), and GetID().

◆ m_InterruptsSameIDEmote

bool m_InterruptsSameIDEmote
protected

Definition at line 70 of file emotemanager.c.

Referenced by EmoteLauncher().

◆ m_IsStartGuaranteed

bool m_IsStartGuaranteed
protected

Definition at line 71 of file emotemanager.c.

Referenced by EmoteLauncher(), IsStartGuaranteed(), and SetStartGuaranteed().

◆ m_SyncRequestSent

bool m_SyncRequestSent
protected

Definition at line 72 of file emotemanager.c.

Referenced by EmoteLauncher(), VerifySyncRequest(), and WasSynced().


The documentation for this class was generated from the following file: