Dayz Build 1.29.163047, Scripts Rev. 123548
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ComponentBodyStaging Class Reference
Inheritance diagram for ComponentBodyStaging:
Component

Protected Member Functions

void SynchSkinnedState ()

Private Member Functions

void ComponentBodyStaging ()
void ~ComponentBodyStaging ()
bool IsSkinned ()
void SetAsSkinned ()
void SetAsSkinnedClient ()
Private Member Functions inherited from Component
void DebugBBoxDelete ()
override void DebugBBoxDelete ()
Shape DebugBBoxDraw ()
override Shape DebugBBoxDraw ()
void DebugBBoxSetColor (int color)
override void DebugBBoxSetColor (int color)
void DebugDirectionDelete ()
override void DebugDirectionDelete ()
Shape DebugDirectionDraw (float distance=1)
override Shape DebugDirectionDraw (float distance=1)
void DebugDirectionSetColor (int color)
void Event_OnAwake ()
void Event_OnFrame (IEntity other, float timeSlice)
void Event_OnInit ()
void Event_OnItemAttached (EntityAI item, string slot_name)
void Event_OnItemDetached (EntityAI item, string slot_name)
string GetCompName ()
int GetCompType ()
void LogThis (string msg, string fnc_name="n/a")
void LogThisError (string msg, string fnc_name="n/a")
void LogThisWarning (string msg, string fnc_name="n/a")
void OnDrawing ()
void SetParentEntityAI (EntityAI e)

Private Attributes

bool m_IsSkinned
Private Attributes inherited from Component
Shape m_DebugShapeBBox
Shape m_DebugShapeDirection
float m_DebugShapeDirectionDist
EntityAI m_ThisEntityAI

Additional Inherited Members

Static Private Member Functions inherited from Component
static string GetNameByType (int comp_type)
static void Init ()
static bool IsTypeExist (int comp_type)
static void LogErrorBadCompType (int comp_type, string fnc_name)
static void LogWarningAlredyExist (int comp_type, string fnc_name)

Detailed Description

Definition at line 9 of file bodystaging.c.

Constructor & Destructor Documentation

◆ ComponentBodyStaging()

void ComponentBodyStaging ( )
inlineprivate

Definition at line 13 of file bodystaging.c.

References m_IsSkinned.

◆ ~ComponentBodyStaging()

void ~ComponentBodyStaging ( )
inlineprivate

Definition at line 18 of file bodystaging.c.

Member Function Documentation

◆ IsSkinned()

bool IsSkinned ( )
inlineprivate

Definition at line 44 of file bodystaging.c.

References m_IsSkinned.

Referenced by SynchSkinnedState().

◆ SetAsSkinned()

void SetAsSkinned ( )
inlineprivate

Definition at line 23 of file bodystaging.c.

References m_IsSkinned, and SynchSkinnedState().

◆ SetAsSkinnedClient()

void SetAsSkinnedClient ( )
inlineprivate

Definition at line 49 of file bodystaging.c.

References m_IsSkinned.

◆ SynchSkinnedState()

void SynchSkinnedState ( )
inlineprotected

Definition at line 59 of file bodystaging.c.

References g_Game, IsSkinned(), and Component::m_ThisEntityAI.

Referenced by SetAsSkinned().

Field Documentation

◆ m_IsSkinned

bool m_IsSkinned
private

Definition at line 11 of file bodystaging.c.

Referenced by ComponentBodyStaging(), IsSkinned(), SetAsSkinned(), and SetAsSkinnedClient().


The documentation for this class was generated from the following file: