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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Protected Member Functions | |
| void | ComponentAnimalBleeding () |
| void | Bleed (float wound_intensity) |
| void | CreateWound (TotalDamageResult damage_result, string zone_name, string ammo) |
| float | GetWoundIntensity (float bleed_treshold) |
| void | InflictWoundDamage (TotalDamageResult damage_result, string zone_name, string ammo) |
Protected Attributes | |
| const float | BASE_BLEED_RATE = 250 |
| ref Timer | m_BleedTimer |
| const float | PASS_OUT_AMOUT = 500 |
Definition at line 8 of file componentanimalbleeding.c.
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inlineprotected |
Definition at line 16 of file componentanimalbleeding.c.
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inlineprotected |
Definition at line 83 of file componentanimalbleeding.c.
References BASE_BLEED_RATE, m_BleedTimer, Component::m_ThisEntityAI, and PASS_OUT_AMOUT.
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inlineprotected |
Definition at line 51 of file componentanimalbleeding.c.
References GetWoundIntensity(), InflictWoundDamage(), and m_BleedTimer.
Referenced by DayZCreatureAI::EEHitBy().
Definition at line 111 of file componentanimalbleeding.c.
Referenced by CreateWound().
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inlineprotected |
Definition at line 21 of file componentanimalbleeding.c.
References TotalDamageResult::GetDamage(), and Component::m_ThisEntityAI.
Referenced by CreateWound().
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Definition at line 12 of file componentanimalbleeding.c.
Referenced by Bleed().
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Definition at line 11 of file componentanimalbleeding.c.
Referenced by Bleed(), and CreateWound().
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Definition at line 13 of file componentanimalbleeding.c.
Referenced by Bleed().