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Dayz Build 1.29.163047, Scripts Rev. 123548
Dayz Code Explorer by Zeroy
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Private Member Functions | |
| override bool | CanHaveWetness () |
| override bool | CanLoadItemIntoCargo (EntityAI item) |
| bool | CanLoadItemIntoCargoClothingConditions (EntityAI item) |
| override bool | CanPutInCargo (EntityAI parent) |
| bool | CanPutInCargoClothingConditions (EntityAI parent) |
| override bool | CanReceiveItemIntoCargo (EntityAI item) |
| bool | CanReceiveItemIntoCargoClothingConditions (EntityAI item) |
| bool | CanWearUnderMask (EntityAI parent) |
| deprecated | |
| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
| array< int > | GetEffectWidgetTypes () |
| int | GetGlassesEffectID () |
| Used for 'glasses' (and other colored layers triggered by attach/detach in the InventorySlots.EYEWEAR). | |
| override bool | IsClothing () |
| bool | SmershException (EntityAI hierarchyParent) |
| override void | SwitchItemSelectionTextureEx (EItemManipulationContext context, Param par=null) |
Definition at line 4 of file clothing_base.c.
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inlineprivate |
Definition at line 11 of file clothing_base.c.
Definition at line 85 of file clothing_base.c.
References CanLoadItemIntoCargoClothingConditions().
Definition at line 93 of file clothing_base.c.
References EntityAI::IsMan(), and SmershException().
Referenced by CanLoadItemIntoCargo().
Definition at line 30 of file clothing_base.c.
References CanPutInCargoClothingConditions().
Definition at line 38 of file clothing_base.c.
References GetNumberOfItems(), and EntityAI::IsMan().
Referenced by CanPutInCargo().
Definition at line 58 of file clothing_base.c.
References CanReceiveItemIntoCargoClothingConditions().
Definition at line 66 of file clothing_base.c.
References EntityAI::IsMan(), and SmershException().
Referenced by CanReceiveItemIntoCargo().
deprecated
Definition at line 105 of file clothing_base.c.
Definition at line 111 of file clothing_base.c.
References CALL_CATEGORY_GUI, and g_Game.
Definition at line 24 of file clothing_base.c.
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inlineprivate |
Used for 'glasses' (and other colored layers triggered by attach/detach in the InventorySlots.EYEWEAR).
Definition at line 17 of file clothing_base.c.
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inlineprivate |
Definition at line 6 of file clothing_base.c.
Definition at line 73 of file clothing_base.c.
References EntityAI::IsMan().
Referenced by CanLoadItemIntoCargoClothingConditions(), and CanReceiveItemIntoCargoClothingConditions().
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inlineprivate |
Definition at line 128 of file clothing_base.c.
References PlayerConstants::CORPSE_STATE_FRESH.