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AreaDamageLoopedDeferred_NoVehicle Class Reference

A particular version of the deferred loop used to not damage players inside vehicles. More...

Inheritance diagram for AreaDamageLoopedDeferred_NoVehicle:
AreaDamageLoopedDeferred

Private Member Functions

override bool OnEvaluateDamageEx (TriggerInsider insider, float deltaTime)
Private Member Functions inherited from AreaDamageLoopedDeferred
float CalculateDamageScale (TriggerInsider insider, float deltaTime)
override void SetDeferDuration (float time)

Additional Inherited Members

Private Attributes inherited from AreaDamageLoopedDeferred
float m_DeferDuration = 1.0
 Time the damage should be deferred in seconds.

Detailed Description

A particular version of the deferred loop used to not damage players inside vehicles.

Definition at line 2 of file areadamageloopeddeferred_novehicle.c.

Member Function Documentation

◆ OnEvaluateDamageEx()

override bool OnEvaluateDamageEx ( TriggerInsider insider,
float deltaTime )
inlineprivate

Definition at line 4 of file areadamageloopeddeferred_novehicle.c.

References TriggerInsider::GetObject().


The documentation for this class was generated from the following file: