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Simple debug painting canvas with 0/1 pixel representation. Usage: Canvas c = new Canvas(100,100); for(int i = 0; i < 100;i++) { float val = i/100; float y = Easing.EaseInOutExpo(val); c.DrawPixel(i,y*100); } c.SaveToFile("output");
Definition at line 14 of file canvas.c.