Dayz Build 1.29.163047, Scripts Rev. 123548
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boatscript.c File Reference

Go to the source code of this file.

Data Structures

class  BoatScript
 Base script class for boats. More...
class  BoatScriptMove

Enumerations

enum  EBoatEffects { PTC_FRONT = 0 , PTC_BACK , PTC_SIDE_L , PTC_SIDE_R }

Variables

enum EBoatEffects BoatOwnerState = 4
enum EBoatEffects NO_FUEL = 2
enum EBoatEffects NO_IGNITER = 4
enum EBoatEffects NONE = 4
enum EBoatEffects OK = 0
enum EBoatEffects RUINED = 1
enum EBoatEffects START_NO_FUEL = 4
enum EBoatEffects START_OK = 4
enum EBoatEffects STOP_OK = 4

Enumeration Type Documentation

◆ EBoatEffects

Enumerator
PTC_FRONT 
PTC_BACK 
PTC_SIDE_L 
PTC_SIDE_R 

Definition at line 1 of file boatscript.c.

Variable Documentation

◆ BoatOwnerState

enum EBoatEffects BoatOwnerState = 4

◆ NO_FUEL

enum EBoatEffects NO_FUEL = 2

◆ NO_IGNITER

enum EBoatEffects NO_IGNITER = 4

◆ NONE

enum EBoatEffects NONE = 4

◆ OK

enum EBoatEffects OK = 0

◆ RUINED

enum EBoatEffects RUINED = 1

◆ START_NO_FUEL

enum EBoatEffects START_NO_FUEL = 4

◆ START_OK

enum EBoatEffects START_OK = 4

◆ STOP_OK

enum EBoatEffects STOP_OK = 4