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bloodyhands.c
Go to the documentation of this file.
1
class
BloodyHands
2
{
3
string
m_Materials
[2];
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5
const
int
MATERIAL_TYPE_NORMAL
= 0;
6
const
int
MATERIAL_TYPE_BLOODY
= 1;
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void
BloodyHands
(
string
normal_material,
string
bloody_material )
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{
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m_Materials
[
MATERIAL_TYPE_NORMAL
] = normal_material;
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m_Materials
[
MATERIAL_TYPE_BLOODY
] = bloody_material;
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}
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string
GetMaterial
(
int
material_type )
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{
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return
m_Materials
[material_type];
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}
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void
SetMaterial
(
int
material_type,
string
material )
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{
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m_Materials
[material_type] = material;
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}
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}
BloodyHands::MATERIAL_TYPE_BLOODY
const int MATERIAL_TYPE_BLOODY
Definition
bloodyhands.c:6
BloodyHands::m_Materials
string m_Materials[2]
Definition
bloodyhands.c:3
BloodyHands::SetMaterial
void SetMaterial(int material_type, string material)
Definition
bloodyhands.c:19
BloodyHands::BloodyHands
void BloodyHands(string normal_material, string bloody_material)
Definition
bloodyhands.c:8
BloodyHands::MATERIAL_TYPE_NORMAL
const int MATERIAL_TYPE_NORMAL
Definition
bloodyhands.c:5
BloodyHands::GetMaterial
string GetMaterial(int material_type)
Definition
bloodyhands.c:14
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bloodyhands.c
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