Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
bleedingindicationstaticinfo.c
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3 {
4  static bool m_DbgEnableBleedingIndication = true;
5  static bool m_DbgUseOverrideValues = true;
6  static bool m_DbgDropRotationRandom = true;
7  static float m_DbgSequenceDuration = BleedingIndicationConstants.SEQUENCE_DURATION_DEFAULT;
8  static float m_DbgDropDurationBase = BleedingIndicationConstants.DROP_DURATION_MEDIUM;
9  static float m_DbgDropMinDelay = BleedingIndicationConstants.SEQUENCE_DROP_DELAY_MIN_MEDIUM;
10  static float m_DbgDropMaxDelay = BleedingIndicationConstants.SEQUENCE_DROP_DELAY_MAX_MEDIUM;
11  static float m_DbgDropProgressTreshold = BleedingIndicationConstants.DROP_PROGRESS_THRESHOLD;
12  static float m_DbgDropStartSize = BleedingIndicationConstants.DROP_SIZE_START_LOW;
13  static float m_DbgDropEndSize = BleedingIndicationConstants.DROP_SIZE_END_LOW;
14  static float m_DbgDropSizeVariationMin = BleedingIndicationConstants.DROP_SIZE_VARIATION_MIN_LOW;
15  static float m_DbgDropSizeVariationMax = BleedingIndicationConstants.DROP_SIZE_VARIATION_MAX_LOW;
16  static int m_DbgDropScatter = BleedingIndicationConstants.DROP_SCATTER_LOW;
17  static float m_DbgDropSlideDistance = BleedingIndicationConstants.DROP_SLIDE_DISTANCE_LOW;
18  //colors
19  static bool m_DbgDropDesaturate = true;
20  static float m_DbgDesaturationEnd = BleedingIndicationConstants.DROP_COLOR_DESATURATIONEND;
21  static int m_DbgDropColorRed = BleedingIndicationConstants.DROP_COLOR_RED;
22  static int m_DbgDropColorGreen = BleedingIndicationConstants.DROP_COLOR_GREEN;
23  static int m_DbgDropColorBlue = BleedingIndicationConstants.DROP_COLOR_BLUE;
24  static int m_DbgDropColorAlphaStart = BleedingIndicationConstants.DROP_COLOR_ALPHA_START;
25  static int m_DbgDropColorAlphaEnd = BleedingIndicationConstants.DROP_COLOR_ALPHA_END;
26 }
BleedingIndicationConstants
Definition: bleedingindicationconstants.c:1
DbgBleedingIndicationStaticInfo
static info (non-constants)
Definition: bleedingindicationstaticinfo.c:2