Dayz
Build 1.29.163047, Scripts Rev. 123548
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atlasbipod.c
Go to the documentation of this file.
1
class
AtlasBipod
extends
Inventory_Base
2
{
3
override
bool
CanPutAsAttachment
(
EntityAI
parent )
4
{
5
if
(!super.CanPutAsAttachment(parent)) {
return
false
;}
6
bool
m4_hndgrd =
false
;
7
bool
ak_hndgrd =
false
;
8
9
if
( parent.FindAttachmentBySlotName(
"weaponHandguardM4"
) != NULL )
10
{
11
m4_hndgrd = parent.FindAttachmentBySlotName(
"weaponHandguardM4"
).IsKindOf(
"M4_RISHndgrd"
);
12
}
13
14
if
( parent.FindAttachmentBySlotName(
"weaponHandguardAK"
) != NULL )
15
{
16
ak_hndgrd = parent.FindAttachmentBySlotName(
"weaponHandguardAK"
).IsKindOf(
"AK_RailHndgrd"
);
17
}
18
19
if
( m4_hndgrd || ak_hndgrd )
20
{
21
return
true
;
22
}
23
24
return
false
;
25
}
26
27
override
bool
CanDetachAttachment
(
EntityAI
parent )
28
{
29
return
false
;
30
}
31
}
EntityAI
Definition
inventoryitem.c:2
Inventory_Base
Definition
barbedbaseballbat.c:2
Inventory_Base::CanPutAsAttachment
override bool CanPutAsAttachment(EntityAI parent)
Definition
atlasbipod.c:3
Inventory_Base::CanDetachAttachment
override bool CanDetachAttachment(EntityAI parent)
Definition
atlasbipod.c:27
Games
Dayz
scripts
4_world
entities
itembase
inventory_base
atlasbipod.c
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1.17.0