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areadamageonetimeraycasteddeferred.c
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// DEPRECATED: Left for backwards compatibility with mods
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class
AreaDamageOneTimeRaycastedDeferred
extends
AreaDamageBase
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{
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void
AreaDamageOneTimeRaycastedDeferred(
EntityAI
parent)
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{
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}
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void
~AreaDamageOneTimeRaycastedDeferred() {}
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override
void
SetDeferDuration
(
float
time)
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{
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m_DeferDuration
= time;
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}
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override
void
SetRaycastSources
(
array<string>
raycast_sources )
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{
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m_RaycastSources = raycast_sources;
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}
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override
void
OnEnterServer(
Object
object
)
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{
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super.OnEnterServer(
object
);
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EvaluateDamage_Defer(
object
);
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}
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}
SetRaycastSources
void SetRaycastSources(array< string > raycast_sources)
Definition:
areadamagemanager.c:350
Object
Definition:
objecttyped.c:1
m_DeferDuration
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.
array< string >
SetDeferDuration
void SetDeferDuration(float time)
Definition:
areadamagemanager.c:336
AreaDamageBase
Definition:
areadamage.c:3
EntityAI
Definition:
building.c:5
DAYZ
scripts_v1.24.157551
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areadamage
areadamageonetimeraycasteddeferred.c
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