Dayz Build 1.29.163047, Scripts Rev. 123548
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actiontakefireplacefrombarrel.c File Reference

Go to the source code of this file.

Data Structures

class  ActionTakeFireplaceFromBarrel
 DEPRECATED. More...

Functions

override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
void CreateNetworkObjectInfo (EntityAI new_item)
void DeleteOldEntity ()
void RemoveOldItemFromLocation ()
void TakeFireplaceFromBarrelLambda (EntityAI old_item, string new_item_type, PlayerBase player)
void UndoRemoveOldItemFromLocation ()

Variables

ActionTakeFireplaceFromBarrel m_Player

Function Documentation

◆ CopyOldPropertiesToNew()

override void CopyOldPropertiesToNew ( notnull EntityAI old_item,
EntityAI new_item )
protected

Definition at line 70 of file actiontakefireplacefrombarrel.c.

◆ CreateNetworkObjectInfo()

void CreateNetworkObjectInfo ( EntityAI new_item)
protected

Definition at line 82 of file actiontakefireplacefrombarrel.c.

References g_Game.

◆ DeleteOldEntity()

void DeleteOldEntity ( )
protected

Definition at line 77 of file actiontakefireplacefrombarrel.c.

◆ RemoveOldItemFromLocation()

void RemoveOldItemFromLocation ( )
protected

Definition at line 60 of file actiontakefireplacefrombarrel.c.

◆ TakeFireplaceFromBarrelLambda()

void TakeFireplaceFromBarrelLambda ( EntityAI old_item,
string new_item_type,
PlayerBase player )

◆ UndoRemoveOldItemFromLocation()

void UndoRemoveOldItemFromLocation ( )
protected

Definition at line 65 of file actiontakefireplacefrombarrel.c.

Variable Documentation

◆ m_Player