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vodka.c
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1
class
GlassBottle
:
Bottle_Base
{
2
override
string
GetPouringSoundset
()
3
{
4
return
"emptyVessle_WaterBottle_SoundSet"
;
5
}
6
7
override
string
GetEmptyingLoopSoundsetHard
()
8
{
9
return
"pour_HardGround_WatterBottle_SoundSet"
;
10
}
11
12
override
string
GetEmptyingLoopSoundsetSoft
()
13
{
14
return
"pour_SoftGround_WatterBottle_SoundSet"
;
15
}
16
17
override
string
GetEmptyingLoopSoundsetWater
()
18
{
19
return
"pour_Water_WatterBottle_SoundSet"
;
20
}
21
22
override
string
GetEmptyingEndSoundsetHard
()
23
{
24
return
"pour_End_HardGround_WatterBottle_SoundSet"
;
25
}
26
27
override
string
GetEmptyingEndSoundsetSoft
()
28
{
29
return
"pour_End_SoftGround_WatterBottle_SoundSet"
;
30
}
31
32
override
string
GetEmptyingEndSoundsetWater
()
33
{
34
return
"pour_End_Water_WatterBottle_SoundSet"
;
35
}
36
}
Bottle_Base
Definition
canteen.c:2
GlassBottle
Definition
vodka.c:1
GlassBottle::GetEmptyingEndSoundsetSoft
override string GetEmptyingEndSoundsetSoft()
Definition
vodka.c:27
GlassBottle::GetEmptyingEndSoundsetHard
override string GetEmptyingEndSoundsetHard()
Definition
vodka.c:22
GlassBottle::GetPouringSoundset
override string GetPouringSoundset()
Definition
vodka.c:2
GlassBottle::GetEmptyingLoopSoundsetWater
override string GetEmptyingLoopSoundsetWater()
Definition
vodka.c:17
GlassBottle::GetEmptyingEndSoundsetWater
override string GetEmptyingEndSoundsetWater()
Definition
vodka.c:32
GlassBottle::GetEmptyingLoopSoundsetSoft
override string GetEmptyingLoopSoundsetSoft()
Definition
vodka.c:12
GlassBottle::GetEmptyingLoopSoundsetHard
override string GetEmptyingLoopSoundsetHard()
Definition
vodka.c:7
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Dayz
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4_world
entities
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gear
drinks
vodka.c
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