5 "m_ButtonName": "hydration_indicator",
6 "m_InfoText": "#pc_tutorial_status_hydration"
11 "m_ButtonName": "food_indicator",
12 "m_InfoText": "#pc_tutorial_status_food"
17 "m_ButtonName": "temperature_indicator",
18 "m_InfoText": "#pc_tutorial_status_temparature"
23 "m_ButtonName": "blood_indicator",
24 "m_InfoText": "#pc_tutorial_status_blood"
29 "m_ButtonName": "health_indicator",
30 "m_InfoText": "#pc_tutorial_status_health"
35 "m_ButtonName": "decrease_tendency",
36 "m_InfoText": "#pc_tutorial_status_decrease"
41 "m_ButtonName": "strong_decrease_tendency",
42 "m_InfoText": "#pc_tutorial_status_strongDecrease"
47 "m_ButtonName": "hand",
48 "m_InfoText": "#pc_tutorial_melee3"
53 "m_ButtonName": "axe",
54 "m_InfoText": "#pc_tutorial_melee1"
59 "m_ButtonName": "hammer",
60 "m_InfoText": "#pc_tutorial_melee2"
65 "m_ButtonName": "suppressor",
66 "m_InfoText": "#pc_tutorial_guns1"
71 "m_ButtonName": "magazine",
72 "m_InfoText": "#pc_tutorial_guns2"
77 "m_ButtonName": "trigger",
78 "m_InfoText": "#pc_tutorial_guns3"
83 "m_ButtonName": "infected1",
84 "m_InfoText": "#pc_tutorial_infected1"
89 "m_ButtonName": "infected2",
90 "m_InfoText": "#pc_tutorial_infected2"
95 "m_ButtonName": "inv1",
96 "m_InfoText": "#pc_tutorial_inventory1"
100 "m_TextWidgetID": 11,
101 "m_ButtonName": "inv3",
102 "m_InfoText": "#pc_tutorial_inventory3"
106 "m_TextWidgetID": 25,
107 "m_ButtonName": "inv4",
108 "m_InfoText": "#pc_tutorial_inventory4"
112 "m_TextWidgetID": 20,
113 "m_ButtonName": "inv5",
114 "m_InfoText": "#pc_tutorial_inventory5"
118 "m_TextWidgetID": 15,
119 "m_ButtonName": "inv6",
120 "m_InfoText": "#pc_tutorial_inventory6"
125 "m_ButtonName": "loot1",
126 "m_InfoText": "#pc_tutorial_loot1"
130 "m_TextWidgetID": 17,
131 "m_ButtonName": "loot2",
132 "m_InfoText": "#pc_tutorial_loot2"