Dayz Explorer  1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
hitdirectionsplash.c
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1 
2 class HitDirectionEffectSplash extends HitDirectionEffectBase
3 {
4  override HitDirectionImagesBase GetImageData()
5  {
6  typename type = HitDirectionImagesSplash;
7  HitDirectionImagesSplash data = HitDirectionImagesSplash.Cast(type.Spawn());
8  return data;
9  }
10 
11  override void FinalizePositionCalculation()
12  {
13  //blobs move around the edges, the rest on elypsis
14  m_PosX = m_PosXScreenEdge;
15  m_PosY = m_PosYScreenEdge;
16  }
17 
18  override void SetIndicatorRotation(float timeslice = -1.0)
19  {
20  if ( timeslice == -1.0) //does not rotate on dynamic mode update
21  {
22  if (m_RotationOverride == HitDirectionConstants.ROTATION_DEFAULT)
23  {
24  m_LayoutRoot.SetRotation(0,0,Math.RandomIntInclusive(0,359),true);
25  }
26  else
27  {
28  m_LayoutRoot.SetRotation(0,0,m_RotationOverride,true);
29  }
30  }
31  }
32 }
HitDirectionImagesBase
Definition: hitdirectionimagesbase.c:2
HitDirectionEffectBase
Definition: hitdirectionarrow.c:2
Math
Definition: enmath.c:6