6 typename type = HitDirectionImagesSplash;
7 HitDirectionImagesSplash data = HitDirectionImagesSplash.Cast(type.Spawn());
11 override void FinalizePositionCalculation()
14 m_PosX = m_PosXScreenEdge;
15 m_PosY = m_PosYScreenEdge;
18 override void SetIndicatorRotation(
float timeslice = -1.0)
20 if ( timeslice == -1.0)
22 if (m_RotationOverride == HitDirectionConstants.ROTATION_DEFAULT)
24 m_LayoutRoot.SetRotation(0,0,
Math.RandomIntInclusive(0,359),
true);
28 m_LayoutRoot.SetRotation(0,0,m_RotationOverride,
true);