4 void AreaDamageRegularRaycastedDeferred(
EntityAI parent)
9 void ~AreaDamageRegularRaycastedDeferred() {}
13 m_LoopInterval = time;
23 m_RaycastSources = raycast_sources;
26 override void OnEnterServer(
Object object)
28 super.OnEnterServer(
object);
30 EvaluateDamage_DeferLoop(
object);