4 void AreaDamageRegularRaycasted(
EntityAI parent)
9 void ~AreaDamageRegularRaycasted() {}
13 m_LoopInterval = time;
18 m_RaycastSources = raycast_sources;
21 override void OnEnterServer(
Object object)
23 super.OnEnterServer(
object);
25 EvaluateDamage_Loop(
object);