Dayz Explorer
1.24.157551 (v105080)
Dayz Code Explorer by Zeroy
actionswapitemtohand.c
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/*class ActionSwapItemToHands: ActionInteractBase
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{
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string m_ItemName = "";
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void ActionSwapItemToHands()
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{
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m_MessageSuccess = "";
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m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
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m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS;
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m_HUDCursorIcon = CursorIcons.LootCorpse;
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}
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override void CreateConditionComponents()
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{
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m_ConditionItem = new CCINone;
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m_ConditionTarget = new CCTDummy();
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}
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override bool HasProneException()
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{
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return true;
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}
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override int GetType()
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{
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return AT_SWAP_ITEM_TO_HANDS;
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}
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override string GetText()
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{
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return "#swap_to_hands";
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}
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override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
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{
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EntityAI entity;
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ItemBase ih = player.GetItemInHands();
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if ( ih && item && Class.CastTo(entity, target.GetObject()) )
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{
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bool canAdd = player.GetInventory().CanAddEntityIntoHands(entity);
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if ( entity && !player.GetInventory().CanAddEntityIntoInventory(entity) && entity.CanPutIntoHands(player) && !canAdd && entity.GetHierarchyRootPlayer() != player )
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{
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return true;
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}
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}
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return false;
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}
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override void OnExecuteServer( ActionData action_data )
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{
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EntityAI ntarget = EntityAI.Cast(action_data.m_Target.GetObject());
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action_data.m_Player.LocalSwapEntities(ntarget, action_data.m_Player.GetItemInHands());
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}
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override void OnExecuteClient( ActionData action_data )
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{
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EntityAI ntarget = EntityAI.Cast(action_data.m_Target.GetObject());
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action_data.m_Player.LocalSwapEntities(ntarget, action_data.m_Player.GetItemInHands());
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}
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};*/
DAYZ
scripts_v1.24.157551
scripts
world
classes
useractionscomponent
actions
interact
actionswapitemtohand.c
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