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Dayz
1.11.153731
Dayz Code Explorer by Zeroy
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Go to the documentation of this file.
5 m_ToggleAnimations.Insert(
new ToggleAnimations(
"EntranceO",
"EntranceC", OPENING_0), 0 );
7 m_ShowAnimationsWhenPitched.Insert(
"Body" );
9 m_ShowAnimationsWhenPitched.Insert(
"Pack" );
11 m_ShowAnimationsWhenPacked.Insert(
"Inventory" );
23 super.OnItemLocationChanged(old_owner, new_owner);
28 return "MediumTent_Door_Open_SoundSet";
33 return "MediumTent_Door_Close_SoundSet";
43 return "MediumTentClutterCutter";
52 super.OnPlacementComplete( player, position, orientation );
68 return "placeMediumTent_SoundSet";
73 return "mediumtent_deploy_SoundSet";
proto native CGame GetGame()
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override string GetClutterCutter()
override string GetDeploySoundset()
override string GetSoundOpen()
protected Object m_ClutterCutter
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
class Container_Base extends ItemBase m_HalfExtents
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
const int ECE_PLACE_ON_SURFACE
override string GetLoopDeploySoundset()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Base native class of all vehicles in game.
override bool HasClutterCutter()
override string GetSoundClose()