Dayz  1.11.153731
Dayz Code Explorer by Zeroy
Firewood.c
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1 class Firewood extends ItemBase
2 {
3  override bool CanPutInCargo( EntityAI parent )
4  {
5  if ( super.CanPutInCargo(parent) || !( this.GetQuantity() > 5 ) )
6  {
7  return true;
8  }
9  return false;
10  }
11 
12  override void SetActions()
13  {
14  super.SetActions();
15 
17 
22  }
23 }
ItemBase
Definition: InventoryItem.c:445
AddAction
void AddAction(typename actionName)
Definition: AdvancedCommunication.c:86
ActionClapBearTrapWithThisItem
Definition: ActionClapBearTrapWithThisItem.c:1
ItemBase::SetActions
override void SetActions()
Definition: Firewood.c:12
ActionCreateIndoorFireplace
Definition: ActionCreateIndoorFireplace.c:1
ActionAttach
ActionAttachWheels ActionAttach
ActionCreateIndoorOven
Definition: ActionCreateIndoorOven.c:1
ActionDetach
void ActionDetach()
Definition: ActionDetach.c:10
ItemBase::CanPutInCargo
override bool CanPutInCargo(EntityAI parent)
Definition: Firewood.c:3
EntityAI
Base native class of all vehicles in game.
Definition: Building.c:4