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Dayz
1.11.153731
Dayz Code Explorer by Zeroy
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Go to the documentation of this file.
5 if ( !super.CanReceiveAttachment(attachment, slotId) )
21 super.OnPlacementComplete( player, position, orientation );
28 fence.SetPosition( position );
29 fence.SetOrientation( orientation );
55 Rope rope = Rope.Cast(item);
proto native CGame GetGame()
static void TransferItemProperties(EntityAI source, notnull EntityAI target, bool transfer_agents=true, bool transfer_variables=true, bool transfer_health=true, bool exclude_quantity=false)
will transform item' variables, agents and other local scripted properties as well as any relevant no...
void SetIsDeploySound(bool is_deploy_sound)
override float HeightCheckOverride()
override bool DoPlacingHeightCheck()
const int ECE_PLACE_ON_SURFACE
void HideAllSelections()
Sets all animation values to 1, making them INVISIBLE if they are configured in models....
Base native class of all vehicles in game.
proto native GameInventory GetInventory()
override void DisassembleKit(ItemBase item)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")