Dayz
1.11.153731
Dayz Code Explorer by Zeroy
CarTent.c
Go to the documentation of this file.
1
class
CarTent
extends
TentBase
2
{
3
void
CarTent
()
4
{
5
m_ToggleAnimations.Insert(
new
ToggleAnimations
(
"EntranceO"
,
"EntranceC"
, OPENING_0), 0 );
6
7
m_ShowAnimationsWhenPitched.Insert(
"Body"
);
8
//m_ShowAnimationsWhenPitched.Insert( "EntranceO" );
9
m_ShowAnimationsWhenPitched.Insert(
"Pack"
);
10
11
m_ShowAnimationsWhenPacked.Insert(
"Inventory"
);
12
13
m_HalfExtents
=
Vector
(1.8, 0.33, 3.4);
14
}
15
16
override
void
EEInit
()
17
{
18
super.EEInit();
19
}
20
21
override
void
OnItemLocationChanged
(
EntityAI
old_owner,
EntityAI
new_owner)
22
{
23
super.OnItemLocationChanged(old_owner, new_owner);
24
}
25
26
override
string
GetSoundOpen
()
27
{
28
return
"CarTent_Door_Open_SoundSet"
;
29
}
30
31
override
string
GetSoundClose
()
32
{
33
return
"CarTent_Door_Close_SoundSet"
;
34
}
35
36
override
bool
HasClutterCutter
()
37
{
38
return
false
;
39
}
40
41
//================================================================
42
// ADVANCED PLACEMENT
43
//================================================================
44
45
override
bool
IsDeployable
()
46
{
47
return
true
;
48
}
49
50
override
string
GetDeploySoundset
()
51
{
52
return
"placeCarTent_SoundSet"
;
53
}
54
55
override
string
GetLoopDeploySoundset
()
56
{
57
return
"cartent_deploy_SoundSet"
;
58
}
59
};
TentBase::IsDeployable
override bool IsDeployable()
Definition:
CarTent.c:45
TentBase::OnItemLocationChanged
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Definition:
CarTent.c:21
TentBase::GetDeploySoundset
override string GetDeploySoundset()
Definition:
CarTent.c:50
TentBase::EEInit
override void EEInit()
Definition:
CarTent.c:16
TentBase::GetSoundOpen
override string GetSoundOpen()
Definition:
CarTent.c:26
TentBase::CarTent
void CarTent()
Definition:
CarTent.c:3
TentBase
Definition:
CarTent.c:1
m_HalfExtents
class Container_Base extends ItemBase m_HalfExtents
ToggleAnimations
Definition:
ToggleSelections.c:1
TentBase::GetLoopDeploySoundset
override string GetLoopDeploySoundset()
Definition:
CarTent.c:55
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
EntityAI
Base native class of all vehicles in game.
Definition:
Building.c:4
TentBase::HasClutterCutter
override bool HasClutterCutter()
Definition:
CarTent.c:36
TentBase::GetSoundClose
override string GetSoundClose()
Definition:
CarTent.c:31
scripts
4_World
Entities
ItemBase
TentBase
CarTent.c
Generated by
1.8.17